<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Erebyte Games devlog</title><description>Development notes on Mythwake.</description><link>https://erebytegames.com/</link><language>en-gb</language><item><title>Roads that bend the path</title><link>https://erebytegames.com/devlog/roads-that-bend-the-path/</link><guid isPermaLink="true">https://erebytegames.com/devlog/roads-that-bend-the-path/</guid><description>A road is only a road if the pathfinder wants it. Getting there meant deleting the field the whole system stood on.</description><pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate><category>engine</category><category>pathfinding</category><category>simulation</category></item><item><title>Fog you actually want to look at</title><link>https://erebytegames.com/devlog/fog-worth-looking-at/</link><guid isPermaLink="true">https://erebytegames.com/devlog/fog-worth-looking-at/</guid><description>Fog of war landed. Hiding the map was the easy half. Making the hidden half worth looking at took three attempts.</description><pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate><category>engine</category><category>rendering</category></item><item><title>Hello from Erebyte</title><link>https://erebytegames.com/devlog/hello-from-erebyte/</link><guid isPermaLink="true">https://erebytegames.com/devlog/hello-from-erebyte/</guid><description>What Mythwake is, why the world it happens in stopped answering, and what one person can honestly promise.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate><category>studio</category><category>design</category></item></channel></rss>